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Question by Revelation · Apr 20, 2011 at 08:51 PM · editortransformcontrol

Scripting a "Unity Editor"-like object transformation control

In Unity Editor, one can manipulate object easily with "position", "rotation", and "scale" by pulling simple control bars around the object and have user pull on it.

How might one approach making this feature in a game? Thanks

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Answer by by0log1c · Apr 20, 2011 at 09:23 PM

Long answer short (I'm at work) check out these 2 links. Make an editor script adding Handles to a script Component you'd add to the desired GameObjects.

UNITY: Editor scripts

UNITY: Handles class

I'll try to add more info from home.

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avatar image burgunfaust · Apr 20, 2011 at 10:36 PM 0
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I thought these only worked in the editor, and you couldn't use them in an actual game? Am I wrong?

avatar image Revelation · Apr 21, 2011 at 02:10 PM 0
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@burgunfaust, you're right, I looked into these editor classes, it seems that these manipulate the Unity Editor, but doesn't actually do anything at runtime

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