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Question by rolescosicol · Jul 20, 2018 at 04:32 PM · instantiatetransformvector2keycode

why is Transform, KeyCode, Vector2 and Instantiate does not exist in the current context?

Im using the 2018.1.6f1 version of unity. I already use Vector2 in my other codes and it works but my unity version of it was 2017. Is this because of the update?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class NewBehaviourScript : MonoBehaviour {

 public Transform baseDot;
 public KeyCode mouseLeft;
 public static string toolType;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     Vector2 mousePosition = new Vector2 (Input.mousePosition.x, Input.mousePosition.y);
     Vector2 objPosition = Camera.main.ScreenToWorldPoint;

     if(Input.GetKey (mouseLeft))
     {
         Instantiate (baseDot, objPosition, baseDot.rotation);
     }
 }

}

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avatar image bennett_apps · Jul 23, 2018 at 11:40 PM 1
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Have you tried restarting Visual Studio?

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Answer by lucadome · Jul 28, 2018 at 10:46 PM

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class NewBehaviourScript : MonoBehaviour
 {
     public GameObject baseDot;
 
     void Update()
     {
         Vector2 mousePosition = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
         Vector2 objPosition = Camera.main.ScreenToWorldPoint(mousePosition);
         if (Input.GetMouseButtonDown(0))
         {
             Instantiate(baseDot, objPosition, baseDot.transform.rotation);
         }
     }
 }
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