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Question by ShinyTaco · Jul 14, 2015 at 10:35 AM · instantiateprefabaxisoffsethow

How to Add Y Axis Offset to transform.localPosition on an Instantiated Prefab?

Hi,

Can somebody help clarify how to add an offset to the Y Axis on an instantiated prefab?

I have:

 Instantiate(myPrefab,myPrefab.transform.localPosition,Quaternion.identity);

I need to add about a positive 2 or 3 to the Y Axis.

Any help is really appreciated.

Thanks!

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Answer by Veldars · Jul 14, 2015 at 11:52 AM

Hi,

In your case I see two way to do it.

The first (and better for me) :

 Instantiate(myPrefab, myPrefab.transform.localPosition + (myPrefab.transform.up * 2), Quaternion.identity);

The second :

 Instantiate(myPrefab,new Vector3(myPrefab.transform.localPosition.x, myPrefab.transform.localPosition.y + 2, myPrefab.transform.localPosition.z),Quaternion.identity);

I hope this help.

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avatar image ShinyTaco · Jul 15, 2015 at 01:33 AM 0
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You helped a bunch, thank you. I wasn't clear on the syntax.

avatar image Owlbear_Headspin · Aug 11, 2016 at 04:10 PM 0
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I'm brand new to Unity and this was precisely the code I was looking for. Thanks!

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Answer by Rhillion · Jul 14, 2015 at 01:24 PM

Vector3 offset = new Vector3(0, 2, 0);

Instantiate(myPrefab, myPrefab.transform.localPosition + offset, Quaternion.identity);

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avatar image ShinyTaco · Aug 12, 2015 at 08:12 AM 0
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Thanks, works great.

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