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Question by $$anonymous$$ · Apr 11, 2014 at 04:06 PM · javascriptif-statements

how to make something not be equal to a value

hi, so i have a script to check if there is a texture in a gui box, and if there isn't another box won't be equal to that texture. I.E.

 if(BoxTexture != Blank)
 
 {
 
 if(BoxTexture == CopperTexture)
 
 {
 
 OtherBox == CopperTexture;
 
 }
 
 }

i would like to then make OtherBox not equal to the Copper Texture if the texture has been removed? is there a way to do this like :

OtherBox != CopperTexture?

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avatar image perchik · Apr 11, 2014 at 04:08 PM 0
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What do you want it to be set to if the texture is removed? a blank texture? a different texture?

Unfortunately, you cannot use != to set the value of something not equal to something else. Ins$$anonymous$$d, you have to use = to set the value to something else

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Answer by HalversonS · Apr 11, 2014 at 04:09 PM

I tested with Destroy(ThatBox); rather than setting up a texture comparison, so you'll have to change it, but it functions.

 #pragma strict
 
 var ThisBox : GameObject;
 var ThatBox : GameObject;
 
 function Start()
 {
 ThisBox = GameObject.Find("BoxTexture"); 
 ThatBox = GameObject.Find("OtherBox"); 
 }
 
 function Update()
 {
     if(ThisBox.renderer.material.mainTexture != null) 
         {
         
          if(OtherBox.renderer.material.mainTexture == "CopperTexture");
     //if(renderer.material.mainTexture == ("CopperTexture"))
             {
           ThatBox.renderer.material.mainTexture = "SomeDefaultTexture";
           //or remove the texture.
             }
         }
 
 }

You'll have to find your correct textures obviously and set them up. If you want to not use CopperTexture you could build an array to assign a different texture to the object and exclude CopperTexture from the list. Although... depending on how many resources you have that could slow things down (target platform?).

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avatar image $$anonymous$$ · Apr 13, 2014 at 12:06 PM 0
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Thanks for the answer , but i think i found a way around the problem. thanks anyway!

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