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J-F · Jan 22, 2017 at 07:23 PM ·
networkingprefabmultiplayernetworknetwork instantiate
UNet changing player prefabs int the network lobby sample.
Hi, I've been trying to add teams and playertypes to my multiplayer game, which needs to be done by changing the player prefab.
Has anyone here modified the UNet network lobby demo to do this? https://www.assetstore.unity3d.com/en/#!/content/41836
I've tried implementing this into the lobby demo with no success. If anyone has succesfully done this before could you share any of the results with me? Thanks.
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