- Home /
Question by
krubba · Mar 08, 2014 at 10:26 PM ·
triggermecanimmechanim animation
Possible to cancel mecanim trigger transitions?
The new Trigger parameter to fire off animations is great, except it seems to queue up triggers so if you have a couple of rapid events that have opposite animations, the animations are queued up and played well after the trigger was fired.
It would be nice if a trigger forcefully canceled previous triggers and forced the animation to transition to that of the current Trigger.
Is there any way to do this? Otherwise it's back to bools :(
Comment
Your answer
Follow this Question
Related Questions
on trigger enter - play mecanim animation 0 Answers
Why isn't my animation being played? 0 Answers
Play sub-states based on triggers. (mecanim) 0 Answers
Totally new noob to mecanim and unity itself - Trigger animation? 0 Answers
Mechanim Trigger Issue 1 Answer