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Lighting Non-Static Objects
How do I light a cupboard door in a light mapped kitchen scene?
The door will open so it can't be light mapped...
I need to run in forward rendering, so do I turn off all but a few lights. The background looks great, but my door looks completely out of place. I don't care about the door sending or receiving shadows, but it would be nice it it looked correct in the scene.
Thank you!
Is this a good use of the $$anonymous$$obile Unlit (Supports lightmap) shader?
That helps, but is this the best way to go?
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