Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ppddgg · Jul 08, 2012 at 07:02 PM · c#transformgetcomponent

How getting transform of another GameObject C#?

I want that, if a sphere collide with a plane, a cube start to fall.

This is the plane script but doesn't work:

public float speed = 1;

  void OnTriggerEnter(Collider other){
  if(other.gameObject.name == "Sphere"){
   move the cube with transform.translate
  
  }
  }


I know that i have to use GetComponent but I don't know how.

Plese, someone help me ^^

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Jul 08, 2012 at 07:04 PM 0
Share

Do you have a variable referring to the cube?

avatar image ppddgg · Jul 08, 2012 at 07:53 PM 0
Share

No, why?

avatar image whydoidoit · Jul 08, 2012 at 07:55 PM 0
Share

Well you won't be able to access it unless you have one:

   public Transform cube;

   ...

   cube.Translate(...);
avatar image ppddgg · Jul 08, 2012 at 08:07 PM 0
Share

I did this, put the cube in the inspector but desn't work.

using UnityEngine; using System.Collections;

public class PlaneScript : $$anonymous$$onoBehaviour {

public Transform myCube; public float speed = 1;

void OnTriggerEnter(Collider other){ if(other.gameObject.name == "Sphere"){ myCube.Translate(0,-speed,0);

} } }

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Mr.Jwolf · Jul 10, 2012 at 03:52 PM

I would say it would be easiest if you had two scripts. One script for the plane and one script for the cube.

PlaneScript:

using UnityEngine; using System.Collections;

public class PlaneScript : MonoBehaviour {

 public GameObject Cube;
 private CubeScript cubeScript;
 
 public void Start()
 {
     cubeScript = (CubeScript) Cube.GetComponent(typeof(CubeScript));
 }
 
 public void OnTriggerEnter(Collider other){
     if(other.gameObject.name == "Sphere")
     {
         cubeScript.Fall();
     }
 }

}

CubeScript:

using UnityEngine; using System.Collections;

public class CubeScript : MonoBehaviour {

 private bool IsFalling = false;
 public float speed = 1;
 
 // Update is called once per frame
 void Update () {
     if(IsFalling)
     {
         transform.Translate(0,-speed * Time.deltaTime,0);
     }
 }
 
 public void Fall()
 {
     IsFalling = true;
 }

}

Remember OnTriggerEnter is only called if you have checked the "IsTrigger" on the planes collider, and the plane does not trigger if the Sphere is hitting the plane from behind.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ppddgg · Jul 11, 2012 at 07:51 PM 0
Share

I get it. Thank you!!!

avatar image Mr.Jwolf · Jul 11, 2012 at 08:08 PM 0
Share

Can you mark it as an answered then? The little thumps up beside the answer :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

How to use "GetComponent" and "transform" code in dll file? 0 Answers

I can't update my speed after reaching certain score 1 Answer

Distribute terrain in zones 3 Answers

How Activating a boolean fron another script(C#) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges