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Question by Remonell · Apr 13, 2017 at 04:48 PM · multiplayerplayernetworknetworkplayerteams

Mix unity Network Manager with own network script

Hello,

I have a network multiplayer game with blue and red players. When there is a blue player already then the next player should be a red player that joins. It should come out to equally 4v4 in the end. The unity network manager already takes care of spawning my blue player since I put in Network Manager -> Spawn Info -> Player Prefab. How would I achieve it, that the next player who joins is team red?

Thanks in advance.

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avatar image Joe-Censored · Apr 13, 2017 at 11:37 PM 0
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The way I'd do it is have both blue and red be the same prefab, you just set some setting on the prefab to set the $$anonymous$$m. As player objects are added to the scene the server keeps track of what $$anonymous$$m each is on and calls whatever method or sets whatever variable you choose to deter$$anonymous$$e $$anonymous$$m membership on the player object, alternating $$anonymous$$ms.

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Answer by LucyLuna · Apr 14, 2017 at 02:13 AM

You can also override the OnSeverAddPlayer() function in NetworkManager . :)

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avatar image Remonell · Apr 14, 2017 at 10:51 AM 0
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That would be great! Can you help me achieve that? I am very new to unity and I have no idea where to create the correct network script that overrides the function and how I connect it to the correct GameObject etc.. A lot of details that I need to wrap my around first.

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