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Can I make Unity Editor use the browser cache?
Calling WWW uses the browser cache when run on iOS and the web player, but seems to bypass the cache when run in the Unity Editor. Instead, the editor calls the server for the URL every time. Is it possible to make the editor use the browser cache?
The code looks like:
var www : WWW = new WWW("http://....");
yield www;
.. www.getAudioClip() ...
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