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               Question by 
               EndUser · Mar 04, 2015 at 10:44 AM · 
                artificial intelligence  
              
 
              How can I use Unity FSM for my in-game behaviour?
Salut!
I have a draft for anti-aircraft gun behaviour. It is not controlled by a player, but by AI.
Illustration: http://s15.postimg.org/c955yj623/Copy_of_FSM_20mm_Fla_K_38.jpg
There is no much animation in 3D model: only turning the turret and elevating the barrel. May be some muzzle flashes with sounds.
Is there any way to use Unity3D FSM capabilities to code my AA-gun?
If possible, how can I do it? What should I study?
Thank you!
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