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Question by sethuraj · Mar 06, 2014 at 08:30 AM · rotationtimeoffset

Rotate object with different timing...?

hey people,

I have 5 cubes with same script which I have to rotate at same speed with different angle offset.My common script to all cubes has this code and it will rotate all the cubes at same speed and same angle.I want to have the same speed for rotation but different angle for each cube.

 //This is not giving what result I want
 transform.Rotate(Vector3.up*Time.deltaTime*RotationSpeed);

Please help..!!!

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Answer by OSG · Mar 06, 2014 at 09:06 AM

Try this:

 float minCoefVal = 10f;
 float maxCoefVal = 20f; 
 float angleRandomCoef = Random.Range(minCoefVal, maxCoefVal);
 transform.Rotate((Vector3.up * angleRandomCoef)*Time.deltaTime*RotationSpeed);
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avatar image sethuraj · Mar 06, 2014 at 09:21 AM 0
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So stupid of me.It wuz that simple...Thanks man..!!!

avatar image OSG · Mar 06, 2014 at 09:28 AM 0
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You'r welcome :)

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