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Question by Xyex Development · Feb 06, 2013 at 11:32 PM · guibuttontutorialstips

GUI scripting? continued

I posted yesterday about scripting and I tried to reply to that thread but it would not let me. I have a new strip of code and it seems to fit a little bit better to my needs, but I need to know how to add buttons and other elements of a GUI rather than a label. So if anyone can give me any tips to adding different GUI elements (buttons especially) using this method of GUI i would be extremely grateful.

CODE BELOW!

 var information: String;
 private var guiOn = false;
 private var rect: Rect;
 
 
 function OnMouseDown () {
     guiOn = true;
     rect = Rect(Screen.width/2-50,Screen.height/2-50,200,200);
     yield WaitForSeconds(10);
     guiOn = false;
 }
 
 function OnGUI () {
     if (guiOn){
         GUI.Label(rect, information);
         
     
     }
 }
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Answer by Kergal · Feb 07, 2013 at 12:19 AM

I am using C# so if that first point is not valid - please excuse. just for the sake of cleanness - private var rect: Rect = Rect(Screen.width/2-50,Screen.height/2-50,200,200); at the top - it is just more convenient - and has the advantage that you could pass different rects (for different elements ) when the user clicks the mouse.

To your question...

well...

if ( GUI.Button ( rect (....) , " click me " ) ) { do something awesome(); }

i suggest taking a quick peak at the unity scripting API :

http://docs.unity3d.com/Documentation/ScriptReference/GUI.Button.html ( specifically for GUI.Button)

http://docs.unity3d.com/Documentation/ScriptReference/GUI.html (all GUI stuff at once )

btw. a very convenient way is also all the GUILayout.Label (GUILayout.Button) stuff - because you do not really need to pass in a rect. It is automated.

I hope I could help, if not - sorry.

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Answer by austin2118ace · Feb 07, 2013 at 04:04 AM

This is how to add a button, Not: All GUI related things should be in void OnGUI

  void OnGUI()
         {
         GUI.Button(new Rect(0,0,80,50),"Button"));
         }



The fist zero represents the location horizontally of the button. The second one is the height. The 80 represents how long a button is. The 50 is its Height. "Button" Is what is displayed inside the button change Button to whatever you want.


BTW this is in C# If you need help with JavaScript go to Start Menu > Unity >Unity Documentation And click scripting Reference

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