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Waves of birds
At present I am developing similar game like this. Squishy Birds
For this game, I want to create waves of birds that come into gape between pipes. At present I am creating birds after every second but as per game play this thing not work perfectly for game.
So what algorithm I have to design for birds generation? I want some help in this implementation.
What is the problem you are currently having? What do you want the end result to be? Why do you think your current approach doesn't work? What have you tried to circumvent it?
Okay, here is more detail about current game play. For bird creation time variance already I have provided. Also I have put speed variety and spawning of each bird at some different place. For this I have created range of distance, in that range birds are created. So each bird created its unique place and come into game play.
Using this approach, many birds are collected in left side of pipe because of continuous creation of birds.
So I need more powerful strategy of birds spawning. If you want any more detail then I am ready.
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