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Unity android bluetooth controller disconnect doesn't make array empty
Hello I'm currently trying to use a bluetooth controller on android one from ipega. The problem is that when i disconnect the controller he doesn't make the array empty(input.GetJoyStickNames()) so it keeps adding controllers and the previous ones stay filled. I want to detect if my android controller is still connected.
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Answer by RickRijkers · Oct 17, 2017 at 10:25 AM
Same problem here the name of the controller stays in the array