- Home /
Where to store data about location
Hi folks,
What is Yours opinion. What is the best option to store data about scenes in Unity. For example, I want to store data like:
monster levels
possible events occurrence
etc.
List item
Depends on location type. Shall I connect to database and gather this information from there just before loading the scene, or the better idea is to store that in some kind of cache on client machine?
If the better idea is to store that on client machine, is there any option to compress that data somehow in order to make it not readable for user?
Your answer
Follow this Question
Related Questions
Collision causing performance to drop 0 Answers
Is there a way to disable the IK Manager on playtime without impairing the animation? 0 Answers
Custom Editor Window to Create and Store Item Data 1 Answer
Random lag spikes any time processor intensive tasks a scene 0 Answers
Unity warnings outside of editor. Does it impact application performance? 0 Answers