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Batching on moving objects[Solved]
Have a bit of a question, what i have is:
a moving floor(cube) which is using one material and non-static only taking one draw call
a swinging axe which less only 167 verts also one material some non-moving parts are static and the actual swinging axe set to non-static but taking a draw call per axe
both objects are using itween for the animation
My guess is the moving floor is being dynamically batched and the swinging axe isnt which is why im losing draw calls but can anyone tell me why that is so?
Answer by leonalchemist · Jun 24, 2014 at 07:41 PM
Nevermind, seem like i got it, change normals and tangents setting on model to calculate at 60 degrees and draw calls went down, for other models i had to change shader from diffuse to a mobile one to take effect, seems like its not aways clear as to when static or dynamic batching takes effect or not.