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Question by Dread_Boy · May 05, 2014 at 10:05 AM · load asset

Resources.Load doesnt' find the assets

I'm trying to load and instantiate the prefab but I can't figure out how Load works. I'm using the function like this:

 GameObject prefab = (GameObject)Resources.Load("/Prefabs/fenceLow", typeof(GameObject));

My folder with prefabs looks like this: alt text

Do you know how to use it properly? Thanks.

resources.load.png (14.3 kB)
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Answer by AlucardJay · May 05, 2014 at 10:09 AM

They must be in a master folder named Resources, eg

 Assets > Resources > Prefabs

All assets that are in a folder named "Resources" anywhere in the Assets folder can be accessed via the Resources.Load functions. Loads an asset stored at path in a Resources folder. The path is relative to any Resources folder inside the Assets folder of your project.

  • http://docs.unity3d.com/Documentation/ScriptReference/Resources.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Resources.Load.html

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avatar image dagon · May 05, 2014 at 11:02 AM 0
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that code will load file: Assets/Resources/Prefabs/fenceLow.prefab

avatar image andyspeak · May 05, 2014 at 11:19 AM 0
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yes and you can also add a public gamobject to the script and add to the ingameobject file and it should work but best to use resources because thats what the game loads on start //1st loading screen after build

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