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Question by Captian-Brink · Mar 06, 2015 at 08:10 PM · distanceskyboxfogunderwaterocean

Underwater - Fog and Skybox

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While underwater I can see the skybox between the ocean surface and ocean floor. I do not want to see the white stripe of the skybox between the two meshes. What is the best way to resolve this issue without blocking out the directional light and reflections?

screen-shot-2015-03-06-at-11524-pm.jpg (164.5 kB)
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avatar image arnesso · Mar 22, 2015 at 07:52 PM 0
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I have the same problem in Unity 5 :( I tried out Global fog ,too but it didnt work for me , so I am searching the answear yet .

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Answer by Cherno · Mar 22, 2015 at 08:05 PM

You could change the camera's Clear Flags to solid color (the color of your fog) once you get underwater, and back to Skybox once you leave the water.

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