Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jopmdev · Mar 05, 2014 at 01:49 AM · cameraplayertouchfollowcontrols

how make this script follow a target.

Hi and good night or day :) Please i need to know how I can make this script follow a target. /* Touch Orbit Programmed by: Randal J. Phillips (Caliber Mengsk)

 Original Creation Date: 12/16/2011
 Last Updated:                   12/16/2011
  
 Desctiption:
         Simple orbit by one touch and drag, as well as pinch to zoom with two fingers.
  
 */
  var target : Transform;
 var x:float;
 var y:float;
  
 var xSpeed:float;
 var ySpeed:float;
  
 var pinchSpeed:float;
  
 var distance:float = 10;
  
 var minimumDistance:float = 5;
 var maximumDistance:float = 100;
  
 private var touch:Touch;
 private var lastDist:float = 0;
 private var curDist:float = 0;
  
 private var gameCamera:Camera;
  
  
 function Start ()
 
  {
  gameCamera = Camera.mainCamera;
  
 
     }
 
 
 
  
 function Update ()
 {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
                 Application.Quit();
         }
        
         if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved)
         {
                 //One finger touch does orbit
                 touch = Input.GetTouch(0);
                 x += touch.deltaPosition.x * xSpeed * 0.02;
                 y -= touch.deltaPosition.y * ySpeed * 0.02;
         }
         if (Input.touchCount > 1 && (Input.GetTouch(0).phase == TouchPhase.Moved || Input.GetTouch(1).phase == TouchPhase.Moved))
         {
                 //Two finger touch does pinch to zoom
                 var touch1 = Input.GetTouch(0);
                 var touch2 = Input.GetTouch(1);
                 curDist = Vector2.Distance(touch1.position, touch2.position);
                 if(curDist > lastDist)
                 {
                         distance += Vector2.Distance(touch1.deltaPosition, touch2.deltaPosition)*pinchSpeed/10;
                 }else{
                         distance -= Vector2.Distance(touch1.deltaPosition, touch2.deltaPosition)*pinchSpeed/10;
                 }
  
                 lastDist = curDist;
         }
        
         if(distance <= minimumDistance)
         {
                 //minimum camera distance
                 distance = minimumDistance;
         }
        
         if(distance >= maximumDistance)
         {
                 //maximum camera distance
                 distance = maximumDistance;
         }
        
        
         //Sets rotation
         var rotation = Quaternion.Euler(y, x, 0);
        
         //Sets zoom
         var position = rotation * Vector3(0.0, 0.0, -distance) + Vector3(0,0,0);
        
         //Applies rotation and position
         transform.rotation = rotation;
         transform.position = position;
 }
  
 function OnGUI()
 {
         //Simple output to display the distance from the center
         GUI.Label(Rect(0,0,Screen.width, Screen.height),distance.ToString());
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by nastasache · Mar 05, 2014 at 02:57 PM

I am using something like that (c#), I think it's easy to adapt:

 GameObject target;
 float rotateSpeed = 5.0f;
 float moveSpeed = 5.0f;
 
 void Update() {
   // Rotate to the target
   Quaternion rotation = Quaternion.LookRotation(target.transform.position - transform.position);
   transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * rotateSpeed);
   // Then move forward
   transform.Translate(Vector3.forward * Time.deltaTime * moveSpeed);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to do a plane follower? 3 Answers

Camera rotation around player while following. 6 Answers

player following touch position 0 Answers

Keeping camera stay put in the y position 2 Answers

Control the camera with a half of the touch screen 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges