Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DChristy87 · Mar 04, 2014 at 10:47 PM · errortransform.positionraycasthitmovinggameobjectselecting objects

Select Object and move on Right click Position - Error!

Heres my script but I get an error:

 using UnityEngine;
 using System.Collections;
 
 public class MouseActivity : MonoBehaviour 
 {
     RaycastHit hit;
     GameObject SelectedObject;
 
     void Start () 
     {
     
     }
 
     void Update () 
     {
         MouseInput();
     }
     
     private void MouseInput() 
     {
         if(Input.GetMouseButtonDown(0)) LeftMouseClick();
         else if(Input.GetMouseButtonDown(1)) RightMouseClick();
     }
     
     private void LeftMouseClick()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if(Physics.Raycast (ray.origin, ray.direction, out hit, 100))
         {
             //print (hit.collider.gameObject);
             if(hit.collider.name == "Terrain")
             {
                 print ("");
             }
             else if(hit.collider.tag == "Building")
             {
                 SelectedObject = hit.collider.gameObject;
                 SelectObject();
             }
         }
     }
     
     private void RightMouseClick()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if(Physics.Raycast (ray.origin, ray.direction, out hit, 100))
         {
             if(hit.collider.name == "Terrain")
             {
                 if(SelectedObject != null)
                 {
                     SelectedObject.transform.position(hit.point);
                     
                 }
             }
         }
     }
     
     private void SelectObject()
     {
         print (hit.collider.name);    
     }
     
 }


The error says "Non-invocable member, Transform.position can't be used as a method" on this line: SelectedObject.transform.position(hit.point);

This is C#, any ideas how to resolve this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

An NPC "moonwalks" 2 Answers

I'm trying to Instantiate the collided object. 1 Answer

Setting the position of an object which checked the position under with raycast 0 Answers

transform.position.x brings up error 1 Answer

Transform player to RaycastHit.point depending on speed float 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges