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Terrain Texturing - Low/Hi Res Issues...
I have a large terrain object (500kx500k) that is textured properly (e.g. using Terrain Toolkit) but the textures are not rendering properly past a certain distance. In the image below you can see the clear division line between high and low res textures.
Is this a problem with the terrain object being too large, the textures being too large (2048), both, neither ...?
Any ideas on how to correct this?
I am planning on subdividing the one large object into a grid of smaller terrain objects (10x10 terrain objects).

What is your base map distance set to? : http://docs.unity3d.com/$$anonymous$$anual/terrain-OtherSettings.html
Answer by FortisVenaliter · May 26, 2015 at 06:53 PM
The only thing I can come up with, given the screenshot, is that the Mip Maps aren't being generated properly. Try turning them off on the problem texture import settings and see what happens.
Unfortunately, if that is the case, I'm not sure how to fix it, as Unity usually generates them itself. You could try manually generating them, but that would likely be overkill.
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