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Unity Pro: Light Mapping + Spotlights
Is there a way to get Spotlights to work with Lightmapping?
Here is the scene with a spotlight being rendered in Realtime: (Rendering path is deferred rendering).
Here is the same scene with the same light, now set to "Baked Only", and lightmapped.
I have tried a few combinations of different light-mapping settings and camera rendering paths so far with no success.
I'm using Unity Pro 4.3.4, on Windows 7.
@highpockets Wow, this is embarrassing. It wasn't! After spending the last few days successfully building some nice light maps, I can't believe I forgot this in such a simple scene. Rookie mistake, all works fine now, thanks.
Answer by immerse · Mar 04, 2014 at 06:07 PM
Question was a bit of a dud. Answered by @highpockets
Just posting this answer here so it doesn't come up in any unanswered question feeds.
(If a moderator wants to delete this question, as it contains no useful info, please do so)