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Question by
CMDR_Garbage · May 02, 2019 at 01:28 PM ·
gameobjectspriteunity 2dunity5gameobjects
If i flip the scale from a sprite, how do i make my game object child flip aswell?
I have the problem that when i flip my sprite, my firepoint won't flip with it. I will always shoot right.(I have a prefab on my firepoint) Any ideas on how to fix this?
I've been using local scale and i tried using transform.rotate but that failed aswell... The GameObject firepoint is a child of the sprite.
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