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Question by devstudents · Sep 28, 2014 at 04:33 AM · animationblenderfbxlegacy

blender to unity animation problem

I have animated a chest in blender that consists of a single bone. It looked fine in blender but when I exported the fbx into unity the whole chest moved with the bone and not just the lid. Does anyone know why this is?

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avatar image christoph_r · Sep 28, 2014 at 11:53 AM 0
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Have you assigned the bone weight properly?

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Answer by devstudents · Oct 07, 2014 at 04:11 AM

The problem was that I needed to create two bones. Animating with one bone for the lid works fine in blender but does not work at all in unity. You have to make one bone to keep the base of the chest still while the other bone opens the lid.

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