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This question was
closed Feb 18, 2013 at 08:22 AM by
ina for the following reason:
Question is off-topic or not relevant
Tweening the walk of a NPC with charactercollider
This is actually the first time I've tried to make a character that isn't playable walk from point to point - sequentially. There is a mesh-stair step that is killing this character controller though.
I've set the charactercollider
step offset to high numbers like 50
skin width to 0.1...
Character still seems stuck at the stair...
but the character still gets stuck on the stair and can't seem to reach its final point beyond
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Answer by ina · Feb 18, 2013 at 08:22 AM
Gave up on CharacterCollider... using iTween and capsule collider