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3D model animation with kinect skelton in unity
guys i want to animate my 3D model with kinect skelton .most of the packages and wrappers provide joits location mapping ..but that makes very blurry movements ..nether i can use to animate a model across internet..what should i do?? should i make a 100s of small animations?. I want free movement of model with human s movement.. im using unity
I'm tired of questions like this making it through moderation. This is damn near nonsense, and doesn't ask a specific question.
@ahsan_786 What is it that you're trying to do? What is preventing you from doing what you want right now?
mapping 3D avatar's movement with human's movement via kinect..but if i directly map joints of avatar's skelton with kinect skelton that will make junky movements ..what should i do now?? u got some idea now?
@iwaldrop - Don't be a elitist jerk - questions making it through moderation?
If you don't think a question is 'up to your level', leave it to someone else who chooses not to be a d*ck.
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