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Inverse depth masking
Hi!
I'm trying to inverse depth masking, and have no idea on that. So, what I want to do is I have a arc of stone. I set the inside of it as depth mask, and put a plane behind it. I can achieve that the inner part would be masked:
But what I want to achieve is that the orangish part should be clipped.
Here is my scene how it looks (the currently selected object is the mask)
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