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Question by Patrizio19 · Mar 02, 2014 at 09:33 PM · raycastarraytouchscreen

Problem with Touch Screen Raycast or Array

Hi! I've a problem. I'm making a sort of Rubik's Cube game, but I have a problem for the rotation of the group of box. I think that the problem is in the definition of the array like a GameObject. You can help me? Thanks!

 #pragma strict
 var cubi:GameObject[];
 var cubo:GameObject;
 function Start () {
 
 }
 
 function Update () {
 if (Input.touchCount > 0)
 {
  var raycast = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
  var hit : RaycastHit;
     if(Physics.Raycast(raycast, hit)){
     if(Input.GetTouch(0).phase == TouchPhase.Began){
     var touchpos = Input.GetTouch(0).deltaPosition.x;
      for (var i=0; i < cubi.length; i++)
   {
     cubo = cubi[i];
     cubo.transform.RotateAround(Vector3.up, 90);
 
    }
    }
   }
  }    
 }
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avatar image Patrizio19 · Mar 03, 2014 at 07:38 AM 0
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Can Anyone help me?

avatar image robertbu · Mar 03, 2014 at 07:43 AM 0
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You might get more help if you explained what it should be doing and what problems you are having. A video or drawing can be helpful for this kind of problem. I see issues (like why do the Raycast() if the 'phase' is not 'TouchPhase.Began'), but nothing that would count as 'problem for the rotation'.

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