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How to use `Physics2D.IgnoreCollision()` to implement a one-way platform?
According to this forum post, IgnoreCollision()
is going to be added to the Physics2D
API. Once it is added, what will be the right way to implement a one-way platform, i.e. a platform that can only be collided with from above?
When to enable/disable collisions between the character and the platform?
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