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Question by csteach · Nov 01, 2011 at 05:02 PM · guipointsmazetostring

to string.

I am trying to make a game where ou have to move your character around a maze and collect pickups. My points system however is currently using print and i am trying to make a gui displaying the points. Thanks

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avatar image BerggreenDK · Nov 02, 2011 at 08:50 AM 0
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are we talking Pac-$$anonymous$$an ?

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Answer by DaveA · Nov 01, 2011 at 05:04 PM

Try GUI.Label

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Answer by csteach · Nov 01, 2011 at 10:51 PM

function Update () { guiText.label = n.someGlobal; }

//that is my current code. says label is not part of guiText

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avatar image BerggreenDK · Nov 02, 2011 at 08:49 AM 0
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please remove this answer as it isnt an answer to the question. You should ins$$anonymous$$d place this "answer" in your question text which you can edit. Reason is that Answers should if possible be the solution to the question. Not a comment. :o) Please read the FAQ for further info.

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Answer by BerggreenDK · Nov 01, 2011 at 06:22 PM

GUIlayout is rather nice when you need multiple outputs.

Check this Box for instance.

http://unity3d.com/support/documentation/ScriptReference/GUILayout.Box.html

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avatar image csteach · Nov 02, 2011 at 01:47 AM 0
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Thanks but i am looking for a way to use gui text

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Answer by BerggreenDK · Nov 02, 2011 at 09:07 AM

Okay, so you want to keep guitext.

I just looked its reference up:
http://unity3d.com/support/documentation/ScriptReference/GUIText.html

First property mentions "text to display"... the property is .text

So you assign it like this:

 { 
   guiText.text = Global.score.toString();
 }
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