Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tctoocold · Nov 25, 2013 at 06:21 PM · javascriptdelayweapon

"Script error: Update() can not be a coroutine.", please help

Hi people, im getting this message "Script error: Update() can not be a coroutine." i have a vague idea of what it means but i don't understand how to fix it if someone could explain this and post a fixed version of the code that would be awesome, the script is for a shooting delay to prevent bullet spamming, thanks in advance

 var prefabBullet:Rigidbody;
     var shootForce:float;
     var shots : int = 0;
     var maxShots : int = 8;
     var nextFireTime : float;
     
     function Update()
     {
         if(Input.GetButtonDown("Shoot") && shots < maxShots)
         {
             var instanceBullet = Instantiate(prefabBullet, transform.position, Quaternion.identity);
             instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
             shots++;
         }
         else if (shots >= maxShots && Input.GetKeyDown("Shoot"))
         {
             shots = 0;
         }
     }
     
     function Start() {
     
            if ( Time.time >= nextFireTime ); 
            {
                  nextFireTime = Time.time + delay;
                   }
       
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by robertbu · Nov 25, 2013 at 06:47 PM

You would get this error if you tried to use a 'yield' inside Update(). From where you are here, you can solve your problem by doing (untested):

 function Update()
 {
     if(Input.GetButtonDown("Shoot") && shots < maxShots &&  Time.time >= nextFireTime)
     {
         var instanceBullet = Instantiate(prefabBullet, transform.position, Quaternion.identity);
         instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
         shots++;
         nextFireTime = Time.time + delay;
     }
     else if (shots >= maxShots && Input.GetKeyDown("Shoot"))
     {
         shots = 0;
     }
 }

Another thing to consider is to restructure your shot counting so that you are counting down to zero rather than counting up to maxShots. It will make it easier later on if you want to add a shots remaining and/or reload code.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

How to implement a delay between each time my gun fires (using coroutines or otherwise)?... 2 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

take random weapon (script java) need help 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges