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Question by Pragnani K · Jul 19, 2013 at 05:53 AM · animationmecanimpathfinding

How to play character animation when using A* pathfinding

Hi I am trying to make racing game. In which I am using mecanim animation system to animate my character. Here are the conditions for the animation to play

 Speed --> 1       Run  
 Speed --> 0-0.5 - walk
 Speed --> <-0.10   -walk back

if I set the speed to 1, my character will run i.e

 anim.setFloat("Speed",1);

will run my character.

As it is a racegame I need to move the other characters from source to destination. For which I am using A* Pathfinding project of arongberg. using the above algorithm I am getting the path and I am using simpleMove of character control to move the character. Now the problems comes here

1.As the character needs to play run animation while moving, which is not happening, if I set

 anim.setFloat("Speed",1); it is not moving in the direction of path instead it is moving on its own direction

  1. I have tried to apply run animation directly instead of animation controller, but the same Happening.

  2. if I remove all the animation character reaching to destination without any animation.

Here is the question where I have posted the code, I am asking the same question again but I was stuck with from past4 days.

http://answers.unity3d.com/questions/495397/how-to-make-my-character-move-in-the-direction-of.html

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