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Question by NutellaDaddy · Mar 02, 2014 at 06:51 AM · c#inventorydictionary

error CS1526: A new expression requires () or [] after type

For some reason when I try to add something to the dictionary it says the above error. It's on line 106

 using UnityEngine;
 using System.Collections.Generic;
 
 public class inventoryV1 : MonoBehaviour {
     public static bool inventoryOn = false;
     //GUI FONT AND SIZE
     private Vector2 windowPosition = new Vector2(300,0);
     private Vector2 windowSize = new Vector2(745, 750);
     
     private Vector2 closePosition = new Vector2(705,9);
     private Vector2 closeSize = new Vector2(24,24);
 
     private Vector2 inventoryTitlePosition = new Vector2(245,11);
     private Vector2 inventoryTitleSize = new Vector2(125,50);
 
     private Vector2 playerTitlePosition = new Vector2(17,11);
     private Vector2 playerTitleSize = new Vector2(100,50);
 
     private Vector2 craftingTitlePosition = new Vector2(17,414);
     private Vector2 craftingTitleSize = new Vector2(125,40);
 
     //Dictionary
     static public Dictionary<int, string> inventoryNameDictionary;
 
     //WINDOW TEXTURES
     public Texture inventoryWindow;
     
     //BUTTON TEXTURES
     public Texture closeInventory;
     public Texture inventorySlot;
 
     //ACCESS CLASSES
     ItemClass itemObject = new ItemClass();
 
 
     void Update () 
     {    
         //ON OR OFF
         if (Input.GetKeyUp (KeyCode.Tab)) 
         {
             if (inventoryOn == false) 
             {
                 inventoryOn = true;
             } 
             else if (inventoryOn == true) 
             {
                 inventoryOn = false;
             }
             if(Optionsmenu.isOptionsOn == true)
             {
                 inventoryOn = false;
             }
         }
     }
     //GUI AND FUNCTIONALITY
     void OnGUI()
     {
         if (inventoryOn == true) 
             {
              GUILayout.BeginArea(new Rect (windowPosition.x, windowPosition.y, windowSize.x, windowSize.y), inventoryWindow);
             //Close Button
             if (GUI.Button (new Rect (closePosition.x, closePosition.y, closeSize.x, closeSize.y), closeInventory)) {
                 inventoryOn = false;
             }
             //INVENTORY SECTION TITLES
             GUI.Label(new Rect(inventoryTitlePosition.x, inventoryTitlePosition.y, inventoryTitleSize.x, inventoryTitleSize.y),"Inventory");
             GUI.Label (new Rect( playerTitlePosition.x,  playerTitlePosition.y,  playerTitleSize.x, playerTitleSize.y), "Player");
             GUI.Label(new Rect(craftingTitlePosition.x, craftingTitlePosition.y, craftingTitleSize.x, craftingTitleSize.y), "Crafting Menu");
             //INVENTORY SLOTS
             //FIRST ROW
             GUI.Button (new Rect (270, 50, 70, 70), inventoryNameDictionary[0]);
             GUI.Button (new Rect (345, 50, 70, 70), inventoryNameDictionary[1]);
             GUI.Button (new Rect (420, 50, 70, 70), inventoryNameDictionary[2]);
             GUI.Button (new Rect (495, 50, 70, 70), inventoryNameDictionary[3]);
             GUI.Button (new Rect (570, 50, 70, 70), inventoryNameDictionary[4]);
             GUI.Button (new Rect (645, 50, 70, 70), inventoryNameDictionary[5]);
             //SECOND ROW
             GUI.Button (new Rect (270, 125, 70, 70), inventoryNameDictionary[6]);
             GUI.Button (new Rect (345, 125, 70, 70), inventoryNameDictionary[7]);
             GUI.Button (new Rect (420, 125, 70, 70), inventoryNameDictionary[8]);
             GUI.Button (new Rect (495, 125, 70, 70), inventoryNameDictionary[9]);
             GUI.Button (new Rect (570, 125, 70, 70), inventoryNameDictionary[10]);
             GUI.Button (new Rect (645, 125, 70, 70), inventoryNameDictionary[11]);
             //THIRD ROW
             GUI.Button (new Rect (270, 200, 70, 70), inventoryNameDictionary[12]);
             GUI.Button (new Rect (345, 200, 70, 70), inventoryNameDictionary[13]);
             GUI.Button (new Rect (420, 200, 70, 70), inventoryNameDictionary[14]);
             GUI.Button (new Rect (495, 200, 70, 70), inventoryNameDictionary[15]);
             GUI.Button (new Rect (570, 200, 70, 70), inventoryNameDictionary[16]);
             GUI.Button (new Rect (645, 200, 70, 70), inventoryNameDictionary[17]);
             //FOURTH ROW
             GUI.Button (new Rect (270, 275, 70, 70), inventoryNameDictionary[18]);
             GUI.Button (new Rect (345, 275, 70, 70), inventoryNameDictionary[19]);
             GUI.Button (new Rect (420, 275, 70, 70), inventoryNameDictionary[20]);
             GUI.Button (new Rect (495, 275, 70, 70), inventoryNameDictionary[21]);
             GUI.Button (new Rect (570, 275, 70, 70), inventoryNameDictionary[22]);
             GUI.Button (new Rect (645, 275, 70, 70), inventoryNameDictionary[23]);
             
             GUILayout.EndArea ();
             //ARMOR SLOTS
 
 
         //DICTIONARY
          inventoryNameDictionary = new Dictionary<int, string>()
             {
                             //THE LINE BENEATH THIS COMMENT HAS THE ERROR
                 (0, string.Empty),
                 (1, string.Empty),
                 (2, string.Empty),
                 (3, string.Empty),
                 (4, string.Empty),
                 (5, string.Empty),
                 (6, string.Empty),
                 (7, string.Empty),
                 (8, string.Empty),
                 (9, string.Empty),
                 (10, string.Empty),
                 (11, string.Empty),
                 (12, string.Empty),
                 (13, string.Empty),
                 (14, string.Empty),
                 (15, string.Empty),
                 (16, string.Empty),
                 (17, string.Empty),
                 (18, string.Empty),
                 (19, string.Empty),
                 (20, string.Empty),
                 (21, string.Empty),
                 (22, string.Empty),
                 (23, string.Empty)
 
             };
 
         }
     
     }
 }
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Answer by whydoidoit · Mar 02, 2014 at 06:54 AM

You need to initialize your dictionary like this:

inventoryNameDictionary = new Dictionary() {

       { 0, string.Empty },
       ...
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avatar image NutellaDaddy · Mar 02, 2014 at 07:05 AM 0
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THAN$$anonymous$$ YOU SO $$anonymous$$UCH!

avatar image whydoidoit · Mar 02, 2014 at 07:18 AM 0
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No problem - could you tick the answer?

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