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Question by Natasha Jalen · Nov 06, 2014 at 04:01 AM · errordllcompile-error

ArgumentException: The Assembly System.Configuration is referenced by System.Data. But the dll is not allowed to be included or could not be found.

When i want to build and run in google native client , it stopped and this error popped out. I have already set my optimization compatibility level to .net 2.0. Anyone has any idea why and what is wrong?

 UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/AssemblyHelper.cs:114)
 UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/AssemblyHelper.cs:117)
 UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/AssemblyHelper.cs:117)
 UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/AssemblyHelper.cs:149)
 UnityEditor.HostView:OnGUI()
 
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Answer by nikola82 · Jan 04, 2015 at 04:21 AM

Did you have large class in your project .

or

2000 lines off

else if () {}

?

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