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This question was
closed Mar 02, 2014 at 03:39 AM by
whydoidoit for the following reason:
Duplicate Question
Question by
adamchakov · Mar 02, 2014 at 03:22 AM ·
instantiatedestroywaitforsecondsbox
instatiate gameobject after 1 second
--hey guys , after 1 SECOND from when this box is destroyed , i want to instantiate a gameobject.
--note : please i want to instantiate the gameobject after 1 SECOND from when the box was destroyed. thanks !
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Answer by whydoidoit · Mar 02, 2014 at 03:24 AM
You could use a coroutine or an Invoke on a different object to the one that is destroyed by using SendMessage perhaps.
You could make the thing that destroys the box a coroutine, just disable it until you have instantiated the next GameObject and then destroy it.