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Question by mmangual_83 · Apr 05, 2014 at 09:15 PM · c#

How to display a list of of screens one after the next

I am working on this game and I created this script where in the Editor it prompts the user to enter how many Texture2D does he/ she wants to add. But for some reason when I play the application it only shows the last screen. I do not know if that is because it does not read the first screen or if it is going through all the screens WAY to fast.

Here is the code I have so far:

public class GameScreenTransition :

MonoBehaviour { #region Fields

      /// 
      /// If there is more than 1 screen, the developer can use this

field to determine the wait time (in seconds) /// before transitioning to the next screen /// public int TimeBetweenScreens; /// /// Toggles the Fade option on/ off /// public bool EnableFadeIn;

      /// 
      /// Toggles the Fade option on/ off
      /// 
      public bool EnableFadeOut;
      /// 
      /// The speed at which the user wants the screen to fade
      /// 
      public float FadeTime;
      /// 
      /// Transparency level
      /// 
      private float _alpha = 1;
      #endregion 
      #region Properties
      public List Screen;
      private bool EnableFadeInProperty
      {
          get { return EnableFadeIn; }
          set { EnableFadeIn = value; }
      }
      private bool EnableFadeOutProperty
      {
          get { return EnableFadeOut; }
          set { EnableFadeOut = value; }
      }
      #endregion 
      #region Unity Events
      /// 
      /// Handles all GUI draw calls onto the screen
      /// 
      void OnGUI()
      {
          DrawScreen();
      }
      #endregion 
      #region Private Fields
      private void DrawScreen()
      {   
          foreach(var texture in Screen)
          {
              if (EnableFadeInProperty)
                  FadeIn();
              GUI.DrawTexture(new Rect(0, 0, UnityEngine.Screen.width,

UnityEngine.Screen.height), texture);

              if (EnableFadeOutProperty)
                  FadeOut();
              StartCoroutine(Wait());
          }
      }
      private void FadeIn()
      {
          var d = 0.3f / FadeTime;
          while (_alpha < 1) { _alpha += Time.deltaTime * d; StartCoroutine(Wait()); }
      }
      private void FadeOut()
      {
          var d = 0.3f / FadeTime;
          while (_alpha > 0) { _alpha -= Time.deltaTime * d; StartCoroutine(Wait()); }
      }
      #endregion
      #region Coroutines
      IEnumerator Wait()
      {
          yield return new WaitForSeconds(TimeBetweenScreens);
      }
      #endregion 
  }

Can anyone tell me what I am doing wrong? I am sure the error is in my foreach loop. Many thanks in advance!

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avatar image mmangual_83 · Apr 06, 2014 at 01:09 PM 0
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I updated my code hope it helps now.

avatar image mmangual_83 · Apr 06, 2014 at 01:10 PM 0
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I tried disabling the fade in fade out methods but it is still displaying the last screen.

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