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Question by
Fleporepen · Jun 13, 2019 at 10:25 AM ·
scripting problemnpcdialoguenpcs
npc dialogue
i want to have an npc that talks to the player but he needs to give a different dialogue depending on where you are in the story/game. for instance if you first talk to him he tells you to find an object and when you have that object and return to him he sais well done and tells you a story. also how do i keep track of all the different dialogues? do i store them somewhere??
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