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Question by Wieljer · Mar 02, 2014 at 12:25 AM · .anim

.anim Fix 'z' Axis of Average Velocity for Mecanim

As seen in the Mecanim animation tutorials, the .fbx allows you to adjust the offset during the import of the animation. But what about a .anim? the Average Velocity of the 'z' axis as seen in the screenshot attached is affecting the character running in a straight path. It curves slightly due to this average velocity of the 'z' axis being set to 2.861. Triggering the Root Transform Position(XZ) 'Bake Into Pose' breaks the animation. Since there is no option for 'Offset' for the Z position, Any ideas?

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fixanimformecanimz2.jpg (39.7 kB)
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avatar image Wieljer · Mar 03, 2014 at 05:22 PM 0
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Still haven't been able to find an answer so going to try and go back and watch some older .anim videos to see if there is a way to adjust Average Velocity.

avatar image Wieljer · May 23, 2014 at 03:41 PM 0
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Still trying to figure this one out. This is a $$anonymous$$ixamo animation that didn't have import options for this .anim.

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