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Question by edve98 · Mar 15, 2014 at 03:31 PM · javascriptnavmeshnavmeshagent

I get NullReferenceException when I use raycasts

Hello, I following the tutorial on NavMeshes, but ran into a little problem. What I am trying to achieve, is to move a player with a mouse click. Here's my script:

 var Agent : NavMeshAgent;
 
 
 function Start () {
     Agent = GetComponent.NavMeshAgent;
 }
 
 function Update () {
     
     if(Input.GetMouseButtonDown(0)){
         
         var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         var Hit : RaycastHit;
         
         if(Physics.Raycast(ray, Hit, 100)){
             
             Agent.SetDestination(Hit.point);
             
         }
     }
     
 }

But, when I click, I get this error message:

NullReferenceException: Object reference not set to an instance of an object

GoToClick.Update () (at Assets/Scripts/NavMesh AI/GoToClick.js:17) Well, the tutorial is in C#, while I prefer using JavaScript. I might just made really dump mistake. Can anyone help?
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avatar image pako · Mar 15, 2014 at 04:11 PM 0
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This seems to indicate that the GameObject on which you attach GoToClick.js does not have a Nav$$anonymous$$eshAgent component attached. So, when line 5 executes the Agent variable is null (hence the error).

avatar image edve98 · Mar 16, 2014 at 02:25 PM 0
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Nope, I have the Nav $$anonymous$$esh Agent on the same gameobject as GoToClick.js

avatar image frogsbo · Mar 16, 2014 at 02:53 PM 0
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the above code that you posted is fine and doesnt throw up any errors, it hits something on the map. test how your set destination works, it is a function(vector3):BOOL so it returns a true/false result... try calling it it without the raycast, just set

    if press A, setdestination(vector3.zero)
    if press B, setdestination(vector3.one)
avatar image edve98 · Mar 16, 2014 at 03:13 PM 0
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Yeah, I don't get any errors now. Not sure how did putting everything in another test scene worked out. Anyway, sorry for your time.

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