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Question by bartleycollin · Mar 01, 2014 at 06:19 PM · arrayvector3randomspawn

Spawn object from Random Vector3 in array

I have an array set up that has 12 different locations. I have another script set up that will spawn the prefab in after a certain number of seconds. When I spawn that object, I want it to spawn at one of the location in my array. How can I pick a random Vector3 from my array, and set the objects position to that Vector3? Thanks :)

P.S. This is slightly urgent, considering this is the last thing I need for my current 3 hour game jam that ends in 30 mins. Thanks again! :)

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avatar image robertbu · Mar 01, 2014 at 06:23 PM 4
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 transform.position = spawnPoints[Random.Range(0,spawnPoints.Length)];
avatar image mclankyman · Mar 01, 2014 at 06:27 PM 0
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Wouldn't it need to be spawnPoints.Length -1 as arrays start at 0

$$anonymous$$g if we have 10 vectors in array. .Length would return 10 but the final vector would be at index number 9 so if the random number generates 10 it could cause an error.

???

avatar image AlucardJay · Mar 01, 2014 at 06:34 PM 2
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no, robertbu is correct

http://docs.unity3d.com/Documentation/ScriptReference/Random.Range.html

for int : Returns a random integer number between $$anonymous$$ [inclusive] and max [exclusive]

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