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Question by
realtomshar · Aug 06, 2019 at 01:57 PM ·
2dproceduralgenerationdungeon
2D Tilemap room prefabs for dungeon generation.
Hi,
I'm trying to make a rougelike dungeon generation where I have a series of prefabs with room layouts and door 'slots'.
I am trying to have a scene with a grid which loads in various room prefabs and connects them by their door slots but having difficulty finding out how I can join the tilesets from each room onto one tilemap in the scene.
E.g each room has 4 tilemaps, I don't want a dungeon with 10 rooms to have 40 tilemaps on the grid - just 4.
Thanks.
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