- Home /
Sprite quality decreased after adding 3d object to 2d game
Hi guys.
I recently added some 3d objects to my 2d Android game. I added some invisible cubes which I wanted to use to collide with a particle system since this can't collide with my 2d sprites. I achieved my goal and the game works fine on unity. However, when I built it and loaded into my phone, I noticed that all my sprites where built at a lower quality than usual.
Is that because of the 3d cubes I added? Is there a way to solve this problem and get my normal quality leaving them in the game or I have to remove them?
Please help. Thanks in advance.
Have you checked if the mipmaps are disabled on the sprites?
What Hexagonius said. I don't quite understand why mipmapping is even enabled by default. Unless you're developing for something with the GPU capacity of a microwave or such...
$$anonymous$$ipmaps are enabled in every sprite sheet.
However I used an old version of my project that didn't have this problem, I added my 3d objects and this time it worked fine. Don't know what happened with the newer project.