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i have been looking everywhere and i can't find what is the best way to demonstrate aircraft physics. I have tried using a rigidbody, character controller and just transforms but all of them have problems. can someone tell me please
Answer by seedoubleyou · Nov 17, 2011 at 05:07 AM
I found Tiles' script FlightSimu very helpful to look at when I was trying to figure this out:
http://forum.unity3d.com/threads/43984-Unity-testproject-a-little-flightsim
Thank you, that was the way i was doing it but i get problems like flying through everything and random spinning out and really unrealistic physics
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