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Question by stenlik · Mar 01, 2014 at 04:24 AM · parenthierarchyparenting

Set parent in the code (create GameObject hierarchy programatically)

Hi,

I use the code

 // Set parent object
 floor_part.transform.parent = transform.parent;

To set the parent for the generated GameObject. The problem is that in the editor I do not see the hierarchy created - is that just the editor problem? Am I doing something wrong?

See the attached picture.

alt text

BR STeN

floor_hierarchy.png (6.5 kB)
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avatar image Kiloblargh · Mar 01, 2014 at 04:27 AM 0
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Yes, you're doing something wrong, but without more of the script it's not obvious what. The hierarchy will immediately show parenting changes if they are actually happening.

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Answer by robertbu · Mar 01, 2014 at 04:26 AM

Taking an educated guess, you want:

 floor_part.transform.parent = transform;

If the script is running on 'Floor', it's parent will be null, so this code sets a null parent. You want to set the parent to the transform of this game object.

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