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Question by VinceMauer · May 28, 2018 at 09:56 PM · 2dscripting problemparticlesystempixel art

Applying damage on enemy with OnParticleCollision (2D)

Hi guys, how do I detect if my spell effect (particle system) hit my gameObject with the "Enemy" tag? Is this even possible in 2d? If not, how do I make spells in unity with 2d pixel art? I did enable 2d collision in the particle system, but can't make it work.

ive this:

  //Spell1
 
     private void OnParticleCollision(GameObject collision)
     {
         EnemyHealth enemy = collision.GetComponent<EnemyHealth>();
         if (collision.gameObject.tag == ("Enemy"))
         {
 
             Debug.Log("EnemyHitWithSpell");
 
             enemy.DamageEnemy(50);
 
 
         }
     }
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avatar image NoDumbQuestion · May 29, 2018 at 03:42 AM 0
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particle can be attached with Gameobject. Gameobject can be attached with colliders

Normally with 2d game. We shoot Box Collider and that Box have attached Particle System + Sprite

avatar image VinceMauer NoDumbQuestion · May 29, 2018 at 07:38 AM 0
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Oh ok, so u don't use particle systems for spells, but just moving a gameObject with a collider?

avatar image NoDumbQuestion VinceMauer · May 29, 2018 at 09:15 AM 0
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Technically yes because it is much cheaper than particle collider. Unity did support particle collider OnHit, OnColliderWithSomething if you look through all ParticleSystem Document. It is there, I have done it and it is quite intensive with lots of particles while I do it so i just gave it up and using shoot a few gameobjects ins$$anonymous$$d

And 2d particle work too but I dont remember how I did it

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