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Collision triggers 2 events
When I'm colliding my player with an object to pick up, it causes the OnTriggerEvent to operate 2 times.
I have only one Box Collider on my pickup objects.
How can I fix it?
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "PickUp")
{
Debug.Log ("Player picks up an object");
other.gameObject.SetActive(false); // disables touched object
score = score + 0.5f; // workaround over double triggering
SetScoreText(); // updates score text, nothing special
}
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