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Question by lam meng chun · Jul 19, 2011 at 08:18 AM · rigidbodyraycast

Raycast On Rigidbody

Allow me to ask a simple question.

For successful trigger the raycast function, the gameObect must have a collider?

Because i can not detect the gameObject using raycast while the gameObject only have rigidbody and does not have any type of collider.

     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     RaycastHit hit;
     if (Physics.Raycast(ray,out hit, 100.0F))
     {
         Debug.Log("Hited Objects:"+hit.collider.gameObject.name);
                    
     }

My code is using mouse cursor to detect the gameObject.

Is that have anyway to detect the gameObject using mouse while the gameObject only have rigidbody attached and without any collider.

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Answer by FLASHDENMARK · Jul 19, 2011 at 08:21 AM

 var hit : RaycastHit;
 
 function Update (){
 
 if(Physics.Raycast(transform.position, transform.forward, hit, 25)){
     if(hit.rigidbody){
         print("A rigidbody is hit. Let us celebrate. Shall we?");
        }
     }
 }

I believe that is how it is done.

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avatar image lam meng chun · Jul 19, 2011 at 08:38 AM 0
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i have update my question, i think the solution above is working if my gameObject have collider.

How about while the gameObject only have rigidbody, we still can detect it?

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