- Home /
Table Counting
Hello, and thanks in advance for reading. I'm making an options menu for my game, and following suit to KSP's system for screen resolution, I make a table of all supported resolutions and use a slider to pick one. However, I have a problem. How do I count the number of objects in my table? I know in Lua I could have a table named, say, Table, I'd have two objects in it, and I'd write "print(#Table)" and it'd print 2. What does Unity do for this? I looked and found nothing thus far. BTW, I am using Javascript.
Answer by Owen-Reynolds · Feb 28, 2014 at 03:51 PM
How is the table stored? Array, List, ArrayList (is that a thing?) Whatever data structure, there's a usual way to find how long it is. C# is easier, since Unity C# is also regular C#. Unity javascript is apparently very much not regular javascript, so you have to stick to Unity references.
So, it's a learn to program issue. But that's good. Once you find the docs for javascript, you'll see it's the same, but different. You're LUA knowledge should quickly transfer.
Thank you for the help! Also, Lua isn't an acronym. But still, thank you for helping me.
Answer by perchik · Feb 28, 2014 at 03:57 PM
Haha. Very funny. I noted at the end that I had already tried to find it elsewhere, so all you've done here is tell me you didn't even read the whole thing.
Your answer
![](https://koobas.hobune.stream/wayback/20220613135006im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
instantiate a set amount 3 Answers
How to make a mouse sensitivity slider? 1 Answer
How to make a Horizontal Slider slide between resolutions? 3 Answers
Problem implementing volume slider 1 Answer
Make a variable start at 10 and count down until 0 3 Answers