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Question by
VLunarFangV · Jul 09, 2014 at 02:41 AM ·
editorbonesik
Inverse Kinematics in editor?
So I've got some animations to do and I can't say I'm having fun with these. I have to do every action by hand so far and I would really like to know if it's possible to do animations with IK bones instead of FK. I have seen IK bones work in runtime, but none any working during editing. Do any such things exist?
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